Dark is the Night began as a class assignment, but became much more. After winning 2nd place in the BoardGameGeek Tin Mint competition for best theme, the team and I submitted it to Salt Con where Ape Game's founder and CEO Kevin Brusky took interest in the game. After nearly a year of edits and play testing he and his company have decided to fund production.
My role on the project was mechanic design and play testing. Though it was a team effort throughout the game's development, the addition of the chicken leg and fire arrows are two mechanics that I am particularly proud of.